Game Overview
Players of all ages can now venture across America by train in Alan R. Moon’s Ticket to Ride: First Journey. With a brand new map and simplified rules, First Journey is the perfect way to introduce new players to the game of cross-country travel. Just like in Ticket to Ride, players collect train cards, claim routes, and try to connect cities coast-to-coast. In First Journey, though, routes are shorter, train cards are drawn straight from the deck, and the game ends when one player completes six tickets, claiming the Golden Ticket as their prize. Climb aboard, travelers, your incredible First Journey awaits!
Skills
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Competition Develops healthy competitive habits as two or more parties compete for a goal that cannot be shared.
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Logistics Allows players to manage production flow between the point of origin and consumption.
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Spatial Perception Strengthens a player’s understanding of the spatial relationships with the objects in their environment as well as themselves.
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Tactical Thinking Challenges players to make decisions based on currently available information.
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Confidence Promotes and increases a player’s trust in their abilities and qualities.
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Resource Management Boosts a player’s capacity to efficiently and effectively oversee available assets.
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Time Management Improves a player’s ability to organize and plan how long they spend on specific activities.
Game Details
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