Game Overview
A "sequel" to the 1981 grail game, Return to Dark Tower is a game for 1-4 players who take the role of heroes. Together, they gather resources, cleanse buildings, defeat monsters, and undertake quests to build up their strength and discern what foe ultimately awaits them. When the heroes face the tower, the game shifts into its dramatic second act, where the players have one chance to defeat the enemy once and for all.
Skills
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Logistics
Allows players to manage production flow between the point of origin and consumption. -
Risk Management
Players must identify, evaluate, and prioritize options to reduce the impact of unfortunate events or risks. -
Spatial Perception
Strengthens a player’s understanding of the spatial relationships with the objects in their environment as well as themselves. -
Strategic Thinking
Encourages players to develop a process or long-term strategy for accomplishing a goal. -
Tactical Thinking
Challenges players to make decisions based on currently available information. -
Resilience
Teaches players how to quickly recover from and cope with difficulties. -
Communication
Fosters an environment in which players must share information, news, or ideas. -
Concentration
Encourages a player to focus their attention or efforts on a task. -
Decision Making
Allows players to make decisions based on currently or previously available information. -
Goals
Players have clearly defined victory conditions that they must work towards. -
Observation
Rewards careful watching with attention to details and behaviors in order to understand or arrive at a judgement. -
Process Information
Players must examine or analyze information. -
Resource Management
Boosts a player’s capacity to efficiently and effectively oversee available assets. -
Time Management
Improves a player’s ability to organize and plan how long they spend on specific activities. -
Cooperation
Encourages players to work together toward a common goal. -
Group Discussion
Instigates the sharing of ideas, the solving of problems, or providing feedback within a group. -
Selflessness
Inspires players to put the needs of others in front of their own.
Game Details
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