Castle Panic is a cooperative, light strategy game for 1 to 6 players ages 10 and up. Players must work together to defend their castle, in the center of the board, from monsters that attack out of the forest at the edges of the board. Players trade cards, hit and slay monsters, and plan strategies together to keep their castle towers intact. The players either win or lose together, but only the player with the most victory points is declared the Master Slayer. Players must balance the survival of the group with their own desire to win.
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Logistics Allows players to manage production flow between the point of origin and consumption.
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Risk Management Players must identify, evaluate, and prioritize options to reduce the impact of unfortunate events or risks.
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Spatial Perception Strengthens a player’s understanding of the spatial relationships with the objects in their environment as well as themselves.
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Tactical Thinking Challenges players to make decisions based on currently available information.
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Confidence Promotes and increases a player’s trust in their abilities and qualities.
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Resilience Teaches players how to quickly recover from and cope with difficulties.
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Cooperation Encourages players to work together toward a common goal.
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Group Discussion Instigates the sharing of ideas, the solving of problems, or providing feedback within a group.
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Selflessness Inspires players to put the needs of others in front of their own.