In Alhambra, players acquire buildings to place within their Alhambra complex. On a player's turn they can take money from the money market, purchase a building from the building market, or remove/swap buildings placed in the player's Alhambra or reserve.
Alhambra rewards efficiency and players purchasing buildings from the market for exact money may take another turn,
Players with the most buildings in each of the six building types in his Alhambra score points in each of the three scoring phases. Points are also awarded for each players' longest external "wall" section within their complex. The player with the highest score wins.
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Competition Develops healthy competitive habits as two or more parties compete for a goal that cannot be shared.
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Spatial Perception Strengthens a player’s understanding of the spatial relationships with the objects in their environment as well as themselves.
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Tactical Thinking Challenges players to make decisions based on currently available information.
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Decision Making Allows players to make decisions based on currently or previously available information.
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Observation Rewards careful watching with attention to details and behaviors in order to understand or arrive at a judgement.
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Resource Management Boosts a player’s capacity to efficiently and effectively oversee available assets.
- 2003 Spiel des Jahres Winner