Game Overview
You have 10 Days in the USA. Travel the country by jet, car, and on foot. Plan your trip from start to finish using destination and transportation cards. With a little luck and clever planning, you just might outwit your fellow travelers. Players all flip cards one at a time, examine them, and put them in the 10 "days" of their tile tray, in any order. Then in turn, they draw a card from one of three face-up piles or a face-down pile. The new card may replace one tile in their tray, with that card (or the unused drawn card) discarded onto any of the face-up piles. When a player has all their days connected correctly, they win the game.
Skills
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Competition Develops healthy competitive habits as two or more parties compete for a goal that cannot be shared.
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Logistics Allows players to manage production flow between the point of origin and consumption.
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Risk Management Players must identify, evaluate, and prioritize options to reduce the impact of unfortunate events or risks.
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Resilience Teaches players how to quickly recover from and cope with difficulties.
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Decision Making Allows players to make decisions based on currently or previously available information.
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Observation Rewards careful watching with attention to details and behaviors in order to understand or arrive at a judgement.
Game Details
Awards
- 2004 Mensa Select Winner
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