Castle Panic

Castle Panic

Cooperative Game
1-6 Players
About 60 Minutes
Grade 2 and Up
Game Schooler Recommendation

Castle Panic is one of the best entry-level cooperative games that works for the entire family. The gameplay is basic but rewarding while providing a unique experience on each playthrough. Kids must keep track of the cards in their hands, as well as how the monsters may move each turn. Castle Panic develops risk management skills, tactical thinking and is one of the few cooperative games that allow players to be selfless for the team’s benefit.

Game Overview

Castle Panic is a cooperative, light strategy game for 1 to 6 players ages 10 and up. Players must work together to defend their castle, in the center of the board, from monsters that attack out of the forest at the edges of the board. Players trade cards, hit and slay monsters, and plan strategies together to keep their castle towers intact. The players either win or lose together, but only the player with the most victory points is declared the Master Slayer. Players must balance the survival of the group with their own desire to win.

Skills
  • Logistics Logistics
    Allows players to manage production flow between the point of origin and consumption.
  • Risk Management Risk Management
    Players must identify, evaluate, and prioritize options to reduce the impact of unfortunate events or risks.
  • Spatial Perception Spatial Perception
    Strengthens a player’s understanding of the spatial relationships with the objects in their environment as well as themselves.
  • Tactical Thinking Tactical Thinking
    Challenges players to make decisions based on currently available information.
  • Confidence Confidence
    Promotes and increases a player’s trust in their abilities and qualities.
  • Resilience Resilience
    Teaches players how to quickly recover from and cope with difficulties.
  • Cooperation Cooperation
    Encourages players to work together toward a common goal.
  • Group Discussion Group Discussion
    Instigates the sharing of ideas, the solving of problems, or providing feedback within a group.
  • Selflessness Selflessness
    Inspires players to put the needs of others in front of their own.
Game Details
  • Type: Family Game
  • Category: Cooperative Game
  • Designer(s): Justin De Witt
  • Published: 2009
  • Game Length: About 60 Minutes
  • Players: 1-6 Players
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